Wednesday, July 29, 2009

Warrior Wednesday: Enchants and Gems, Giant Weapon(s) Edition


Another week, another Warrior guide. I've been trying every week to make my blog posts more towards being guides than a personal blog post, but I can have some fun can't I? I try and keep the personal bloggy stuff near the top for those of you who don't give a damn. :P

It seems that luck hasn't really been on my side lately. Random disconnecting in the game and high latency, both of which others don't seem to be having. I'm blaming my internet provider by sending as many complaints as possible to F***You@(internetprovidernamehere).com. Yeah, I am that much frustrated, although now I've used that joke so many times on Ventrilo it's probably as outdated as this picture to the right. A warrior using one-handed swords and fist weapons? A thing of the past for sure... Other than that, I got a Nobles Deck. Finally! :D

Anyway, this guide will be about enchants and gems for your Warrior that likes wielding the giant weapons and likes hitting things with them, whether there are one or two of them. The enchants for Arms and Fury are pretty similar, but there are some interesting theorycrafting ideas going on in the gemming department, but more on that later. I can also say that, unlike the guide for Protection Warrior enchants and gems, the enchants and gems for DPS warriors are a lot more straightforward.

Enchants:
Head: Arcanum of Torment - Requires Knights of the Ebon Blade - Revered.
Shoulders: Greater Inscription of the Axe - Requires Sons of Hodir - Exalted. If you're a Scribe, you get an upgraded version.
Back: Major Agility - No other real options
Chest: Powerful Stats - No other real options, again.
Wrists: Greater Assault - If you need expertise, there is an option, but you usually won't need it.
Hands: Crusher - There are also options for hit and expertise on gloves, but again, you usually won't need them.
Waist: The usual. Stick what you need as far as stats go in the socket. If you need nothing in particular, see the gems section below.
Legs: Icescale Leg Armor. Nothing else.
Feet: Greater Assault. If you need more hit, get Icewalker.
Rings (Enchanters Only): Assault on both of them.

Weapon(s): Less choices here than Warrior tanks, but there is a little money-related philosophy that I use for those that are just hitting 80 and gearing up for raids. If your weapons aren't top-notch or really close to it, meaning not a blue weapon out of a heroic dungeon, then I wouldn't bother with the really expensive enchants unless you don't care about spending your money or you can spare it. With that said, if you're at the top of your game in gear, put Berserking on your weapon(s). You might lose armor when it procs, but the attack power gained is the best benefit compared to the others. If you're still gearing up without the best of weapons, you can go for the 2H weapon enchant of Greater Savagery, or Massacre if you can afford it.
Shield: OH WAIT. Haha...you didn't think I was serious did you? :P

As a DPS warrior, it is relatively easy to reach your expertise and hit caps through talents and gear without the aid of enchants. Still, if the enchants get you to that cap, feel free to use them until you can stay above the caps without the enchants. At that time, you would switch over to the preferred enchant.

Gemming your gear
(Note: Same gem name rules apply as in the Prot Warrior Gem section of the previous guide.)

There's mostly only one rule for gems for a DPS Warrior. If you're not capped somewhere, gem for it. Still, keep in mind that it's still pretty easy to reach all your caps without gems and enchants helping you. Also, like Prot Warriors, if the socket bonus isn't outstanding, you're going to stack the sockets with the appropriate Red gem depending on whether you are Arms or Fury.

Meta: Chaotic Skyflare always. You'll need 2 blue gems to activate it, which actually means 2 of any blue, green or purple gem.
Red: Fury - Bold. The life-giver of Fury DPS. Stacking this is what you should be doing.
Arms - Fractured. Stack only after you reach about 3200 attack power with enchants and gear.
Yellow: Fury - Inscribed is your best choice, but Jagged and Smooth are also options.
Accurate and Etched are there too for expertise and hit needs.
Arms - Same as Fury. No Orange gems have Armor Pen, and Green ones aren't supposed to have it.
Blue: Fury - Greens can also go here, but purples are mostly used. Namely, the only one for Fury is Sovereign, for obvious reasons.
Arms - Puissant until 100% armor pen, then Sovereign.

Fairly easy to understand overall. You should only gem and enchant for expertise and hit only after you see what you're getting from your gear and talents. Then, you can stick some hit and expertise gems or enchant your gear accordingly. Again, it's far from being as complicated as Prot Warrior enchants and gems when it comes to doing the same for a DPS warrior.

That's it for this week. Next week, I guess I'll have to think of something else to write about! I'm having a small mental block at the moment. >.<

Until next time, Cláymore out!

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